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Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches together
  • 2K: Any two Kicks together
  • 3P: All three Punches together
  • 3K: All three Kicks together

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Special Chains Shin Hisako can chain into any special attack after performing Shin On Ryo Zan.
Drifting Spirits Shin Hisako can summon one Spirit Orb to the stage at a time, disappearing if it goes off-screen. Attacking a Spirit Orb turns it into a powerful Spirit Strike projectile. Spirit Orbs also change the properties of certain special moves.

Command Attacks[]

Name
Input
Description
Spirit Orb [3P/3K] Shin Hisako summons a stationary Spirit Orb. Holding [→] makes it drift forwards.
Wall Jump [↗] (air, at screen edge) Shin Hisako jumps off the the edge of the screen behind her.
Katana Poke [→ + MP] Shin Hisako jabs forwards with her katana.
Shin Puncture [HK] Shin Hisako stabs low with her katana. Causes stagger.
Ascension [→ →] Shin Hisako's dash teleports forward into the air. Can follow up with aerials. With a Spirit Orb, she teleports to its location.
Throw [→/← + LP+LK] Shin Hisako briefly possesses the opponent. Leaves a Spirit Orb on the opponent that follows them.

Special Moves[]

Name
Input
Description
Shin On Ryo Zan [↓ ↘ → + P] Shin Hisako swings her katana. Can be chained into two more strikes by pressing Punches, or into another special entirely.
Shin Air On Ryo Zan [↓ ↙ ← + K] Shin Hisako leaps and swings her katana. Hits overhead. Heavy version teleports to any Spirit Orb active.
Spirit Slice [↓ ↙ ← + P] Shin Hisako dashes with her katana, leaving a slash behind herself. Heavy version aims toward any Spirit Orb active.
Awakened Soul [→ ↓ ↘ + K] Shin Hisako performs a katana uppercut. Light version stays grounded, Medium and Heavy are rising slashes.

Shadow Attacks[]

Name
Input
Description
Shadow Shin On Ryo Zan [↓ ↘ → + 2P] Shin Hisako advances, swinging her katana five times.
Shadow Shin Air On Ryo Zan [↓ ↙ ← + 2K] Shin Hisako leaps and swings her katana, hitting five times. Projectile invulnerable and recaptures airborne opponents.
Shadow Spirit Slice [↓ ↙ ← + 2P] Shin Hisako dashes with her katana, leaving five slashes behind herself. Travels across the entire screen.
Shadow Awakened Soul [→ ↓ ↘ + 2K] Shin Hisako performs a rising katana uppercut that hits five times. Has full startup invincibility.
ShinHisako HeroArt

Combo Openers[]

Name
Input
Shin On Ryo Zan (Shadow OK) [↓ ↘ → + P]
Shin Air On Ryo Zan (Shadow OK) [↓ ↙ ← + K]

Combo Linkers[]

Name
Input
Shin On Ryo Zan (Shadow OK) [↓ ↘ → + LP/MP]
Shin Air On Ryo Zan (Shadow OK) [↓ ↙ ← + LK/MK]
Spirit Slice (Shadow OK) [↓ ↙ ← + LP/MP]

Combo Enders[]

Name
Input
Effect
Shin On Ryo Zan [↓ ↘ → + HP] Wall Splat
Shin Air On Ryo Zan [↓ ↙ ← + HK] Hard Knockdown
Spirit Slice [↓ ↙ ← + HP] Launcher
Awakened Soul (Shadow OK) [→ ↓ ↘ + K] Damage

Instinct Mode[]

Name
Input
Description
Eternal Descent [HP+HK] Shin Hisako summons a mass of ghostly arms that follows the opponent. If they catch them standing, they will be pulled down and then spat back up for massive damage.
Resurgence [HP+HK] (in Instinct) Shin Hisako resets the ghostly arms to her current position.

Finishers[]

Name
Input
Description
Ultra Combo [↓ ↙ ← + 3K] Shin Hisako delivers 27 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) Shin Hisako does a ninja katana slash to end the Ultra Combo.
Stage Ultra [↓ ↙ ← + 3P] Shin Hisako triggers a stage-specific finishing blow.

External Links[]

Navigation[]

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