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Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches
  • 2K: Any two Kicks
  • 3P: All three Punches
  • 3K: All three Kicks

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Around the Underworld Shadow Jago can perform consecutive auto-doubles in a row by pressing any button during an auto-double. This can be done in any order (ex. Opener-HeavyAuto-LightAuto-MediumAuto-Ender). Affords no bonus, unlike Jago or Omen, but makes for unpredictable patterns.
Surge Shadow Jago’s special moves can be enhanced by quickly double-tapping the button instead of pressing once. Enhancing a special move with a Surge uses up a small portion of Shadow Meter.

Command Attacks[]

Name
Input
Description
Gatekeeper [→ + HK] Shadow Jago performs a straight pushkick. Can be dash-canceled.
Reckoning [← + HK] Shadow Jago hops to perform a wide crescent kick. Any normal can be canceled into this move. Hits overhead, causes stagger, and can recapture airborne opponents.
Dark Impulse [→ →/← ←] Shadow Jago's dashes teleport him forwards or backwards, passing through opponents. Can be canceled into a throw, Dark Demise, or Dark Catastrophe.
Throw [→/← + LP+LK] Shadow Jago rolls the opponent over his shoulder, then slashes them with two upward sword strikes. Launches the opponent.

Special Moves[]

Name
Input
Description
Shendokuken [↓ ↘ → + P] (air OK) Shadow Jago throws a purple fireball. Button strength determines speed. Surge version throws a second fireball up at an angle.
Dark Drift [↓ ↙ ← + K] Shadow Jago advances with a sliding kick on the ground. Button strength determines distance. Has upper body invulnerability. Surge version teleports behind the opponent first and launches on hit.
Dark Demise [↓ ↘ → + K] (air OK) Shadow Jago teleports into a divekick. Button strength determines angle. Causes stagger on hit, but bounces off on block. Surge version hits multiple times.
Dark Fury [→ ↓ ↘ + P] Shadow Jago delivers a spinning sword uppercut into the air. Button strength determines height. Invulnerable on startup. Surge version performs a second uppercut that launches.
Dark Catastrophe [→ → + P] Shadow Jago teleports into a diagonal Dark Fury uppercut. Fully invulnerable on startup. Surge version performs a second uppercut that launches.

Shadow Attacks[]

Name
Input
Description
Shadow Shendokuken [↓ ↘ → + 2P] (air OK) Shadow Jago throws a stream of five purple fireballs.
Shadow Dark Drift [↓ ↙ ← + 2K] Shadow Jago advances with a sliding kick along the ground, changing directions rapidly around the opponent to hit five times. Has upper body and projectile invulnerability.
Shadow Dark Demise [↓ ↘ → + + 2K] (air OK) Shadow Jago teleports into a divekick that recaptures on hit, followed by four grounded kicks. Tracks the opponent's location.
Shadow Dark Fury [→ ↓ ↘ + 2P] Shadow Jago delivers a spinning sword uppercut that hits five times. Invulnerable on startup.
ShadowJago CharBio.png

Combo Openers[]

Name
Input
Reckoning [← + HK]
Dark Drift (Shadow OK) [↓ ↙ ← + K]
Dark Demise (Shadow OK) [↓ ↘ → + K] (air OK)

Combo Linkers[]

Name
Input
Dark Drift (Shadow OK) [↓ ↙ ← + LK/MK]
Dark Demise (Shadow OK) [↓ ↘ → + LK/MK]

Combo Enders[]

Name
Input
Effect
Shendokuken [↓ ↘ → + P] Battery
Dark Drift [↓ ↙ ← + HK] Exchange
Dark Demise [↓ ↘ → + HK] Hard Knockdown
Dark Fury [→ ↓ ↘ + P] Damage

Instinct Mode[]

Name
Input
Description
Demonic Intent [HP+HK] Shadow Jago gains two extra frames of advantage on all attacks. By dashing through the opponent or hitting them with a Shendokuken, he forms a Dark Shackle that halves his Shadow Meter usage and drains it from the opponent instead. The Dark Shackle disconnects if Shadow Jago gets hit.
Dark Gift [HP+HK] (in Instinct, Dark Shackle) Shadow Jago instantly generates 1 full stock of Shadow Meter for both himself and his opponent.
Annihilation [↓ ↘ → + LP+LK] (in Instinct) Shadow Jago performs an unblockable, cinematic dash attack, visually similar to his Ultimate. Deals damage proportionate to remaining Instinct Meter.

Finishers[]

Name
Input
Description
Ultra Combo [↓ ↘ → + 3P] Shadow Jago delivers 39 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) Shadow Jago does a spinning sword slash to end the Ultra Combo.
Stage Ultra [↓ ↘ → + 3K] Shadow Jago triggers a stage-specific finishing blow.
Ultimate [↓ ↘ → + LP+LK] (in Ultra) Shadow Jago dashes through the opponent dozens of times, striking them as he goes. He then knocks them into the air, spins his sword around, and dashes upwards to cut through them midair. After the opponent hits the ground, Shadow Jago follows them to deliver a decisive slash on the head that is obscured off-camera.

External Links[]

Navigation[]

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