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Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches together
  • 2K: Any two Kicks together
  • 3P: All three Punches together
  • 3K: All three Kicks together

Killer Instinct (1994)[]

Special Moves[]

Name
Input
Description
Flaming Bat [↓ ↙ ← + P] Sabrewulf throws a fiery bat.
Sabre-Spin [Charge ← → + P] Sabrewulf advances with two spinning swipes.
Reverse Sabre-Spin [Charge → ← + MP] Sabrewulf does two swipes as a reversal during an approach.
Sabre-Roll [Charge ← → + QK] Sabrewulf somersaults forwards with a slash at the end.
Sabre-Slap [Charge ← → + MK] Sabrewulf runs forwards and uppercuts with one claw.
Sabre-Pounce [Charge ← → + FK] Sabrewulf rears up before pouncing with both claws. Invulnerable to projectiles.
Fast Sabre-Pounce [Hold FK + Charge ← → + Release] Sabrewulf pounces with both claws faster.
Howl [↘ ↓ ↙ + FK] Sabrewulf howls. Once performed three times, he gains a Combo Breaker spark on his life bar.
Combo Breaker [← → + P] Sabrewulf uppercuts out of a combo. Must be timed correctly. Quick beats Medium, Medium beats Fierce, Fierce beats Quick.

Post-Combo Breakers[]

Name
Input
Description
Double Sabre-Spin [Charge ← → + P] Sabrewulf spins twice, resulting in four swipes.
Double Sabre-Roll [Charge ← → + QK] Sabrewulf rolls twice before slashing at the end.
Long Sabre-Pounce [Charge ← → + FK] Sabrewulf pounces across the entire screen.
Sabrewolfe

Combo Openers[]

Name
Input
Sabre-Spin [Charge ← → + P]
Sabre-Roll [Charge ← → + QK]
Sabre-Slap [Charge ← → + MK]
Sabre-Pounce [Charge ← → + FK]

Combo Linkers[]

Name
Input
Reverse Sabre-Spin [Charge → ← + MP]

Combo Enders[]

Name
Input
Sabre-Spin [Charge ← → + QP]
Sabre-Roll [Charge ← → + QK]
Sabre-Pounce [Charge ← → + MK/FK]

Finishers[]

Name
Input
Description
Danger Move: Screen Punch [← ← → + MP] (close) Sabrewulf strikes the opponent from behind, smashing them into the fourth wall.
Danger Move: Claw Stab [← ← + MK] (close) Sabrewulf enlarges his claws and slashes the opponent in the stomach.
Ultra Combo [Charge → ← + QK] (in combo) Sabrewulf delivers 31 hits to end the match.
Ultimate: Claw Stab [← ↙ ↓ ↘ → + FP] (in combo) Sabrewulf finishes the combo with Claw Stab.
Humiliation [→ → → + QP] Sabrewulf forces his defeated opponent to dance.

Killer Instinct 2/Gold[]

Special Moves[]

Name
Input
Description
Sabre Pounce [← → + FP] or [↓ ↘ → + FP] Sabrewulf pounces with a bite. Holding Punch delays the attack.
Sabre Wheel [← → + MP] or [↓ ↘ → + MP] Sabrewulf performs a cartwheel slash.
Sabre Howl [← → + QP] or [↓ ↘ → + QP] Sabrewulf howls, giving himself some Super Meter. Holding Punch extends the move.
Fake Sabre Howl [← → + QK] or [↓ ↘ → + QK] Sabrewulf fakes howling.
Sabre Spin [← → + MK], [↓ ↘ → + MK], or [→ ← + MK] Sabrewulf spins forward with two slashes.
Sabre Flip [← → + FK] or [↓ ↘ → + FK] Sabrewulf performs a backflip kick that launches on hit.
Sabre Hop [→ →/← ←] Sabrewulf hops forwards or backwards, like a dash.
Mini-Ultra [← → + QK] Sabrewulf performs a shorter Ultra Combo to end the first round.
Combo Breaker [← → + P/K] Sabrewulf kicks out of a combo. Must be timed correctly. Punch beats Kick, Kick beats Punch.
Ultra Breaker [→ ↘ ↓ ↙ ← → + FK] (6 blocks) Sabrewulf kicks out of an Ultra Combo. Must be used at the beginning of the Ultra Combo.

Super Moves[]

Name
Input
Cost
Description
Super Sabre Wheel [→ ↘ ↓ ↙ ← → + MP] (linker) 3 blocks Sabrewulf does multiple cartwheel slashes in a row.
Super Sabre Spin [→ ↘ ↓ ↙ ← → + MK] (linker) 3 blocks Sabrewulf does multiple spinning slashes in a row.
Super Sabre Flip [→ ↘ ↓ ↙ ← → + FK] 6 blocks Sabrewulf performs two backflip kicks in a row to deal five hits.
Sabre Fireball [→ ↘ ↓ ↙ ← → + FP] 4 blocks Sabrewulf shoots a fireball from his bionic arms.
Sabre Stomp [→ ↘ ↓ ↙ ← + FP] (air) 4 blocks Sabrewulf pounds the ground, creating a fire burst that tracks the opponents location.
Ki2 sabb


Combo Openers[]

Name
Input
Sabre Pounce [← → + FP] or [↓ ↘ → + FP]
Sabre Wheel [← → + MP] or [↓ ↘ → + MP]
Sabre Spin [← → + MK], [↓ ↘ → + MK], or [→ ← + MK]

Combo Linkers[]

Name
Input
Sabre Wheel [↓ ↘ → + MP]
Sabre Spin [→ ← + MK]

Combo Enders[]

Name
Input
Sabre Spin [→ ← + MK]
Sabre Flip [↓ ↘ → + FK]
Sabre Pounce [↓ ↘ → + FP]
Sabre Howl [↓ ↘ → + QP]
Special Ender [← → + QK] (after first 4 enders)

Finishers[]

Name
Input
Description
Ultra Combo [← → + QK] (in combo) Sabrewulf performs a finishing combo, whose length is determined by the player's performance in the match.
Ultimate [Hold FK + Release] (in combo) Sabrewulf fires electricity from his cyborg arms to incinerate the opponent.
0-Combo Ultimate [Hold QP + Release] Sabrewulf summons bats that carry the opponent away and reduce them to raining gore.

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Rabid Doubles Sabrewulf can cancel an auto-double into another auto-double of the same strength, without a linker. These accelerate in speed as the same button is pressed continously.

Command Attacks[]

Name
Input
Description
Feral Dash [→ →] Sabrewulf's forward dash can pass through opponents.
Feral Chomp [HK] Sabrewulf bites, causing the opponent to stagger.
Overpower [← + HP] Sabrewulf rears back before swiping with both paws. Holding the Punch charges the blow; fully charged is unblockable.
Overwhelm [LP, MP, HP] Sabrewulf performs a three-hit target combo. Can be continued on block. If stopped after the Medium, Sabrewulf is safe on block.
Wulf Tamer [↓ + LK] Sabrewulf bites low, causing flipout on airborne opponents.
Diving Slash [→ + MK] (air) Sabrewulf dives with his claw extended. Can't be performed from a backward jump and doesn't hit overhead, but has the same recovery as a normal aerial.
Throw [→/← + LP+LK] Sabrewulf catches the opponent in his jaws and throws them down.

Special Moves[]

Name
Input
Description
Ragged Edge [← → + P] Sabrewulf advances with two swipes. Button strength determines distance. Last hit causes ground bounce on airborne opponents.
Eclipse [↓ ↑ + P] Sabrewulf swipes above his head in an arc. Button strength determines speed and damage.
Run [← → + K] Sabrewulf runs at his opponent on all-fours, and can perform one of three follow-up attacks. Button strength determines speed.
Hamstring [LP/LK] (Run) Sabrewulf slides to swipe low. Exchanges sides with the opponent.
Jumping Slash [MP/MK] (Run) Sabrewulf pounces with a swipe. Hits overhead.
Running Uppercut [HP/HK] (Run) Sabrewulf throws a running uppercut. Launches on hit.

Shadow Attacks[]

Name
Input
Description
Shadow Ragged Edge [← → + 2P] Sabrewulf advances with five swipes. Last hit causes ground bounce on airborne opponents.
Shadow Eclipse [↓ ↑ + 2P] Sabrewulf swipes above his head in an arc, hitting five times. Fully invincible on startup.
Shadow Jumping Slash [← → + 2K] Sabrewulf pounces with a swipe that hits five times. Invulnerable to projectiles and recaptures airborne opponents.
Character sabrewulf-3

Combo Openers[]

Name
Input
Ragged Edge (Shadow OK) [← → + P]
Hamstring [LP/LK] (Run)
Jumping Slash (Shadow OK) [MP/MK] (Run)

Combo Linkers[]

Name
Input
Ragged Edge (Shadow OK) [← → + LP/MP]
Hamstring [← → + LK]
Jumping Slash (Shadow OK) [← → + MK]

Combo Enders[]

Name
Input
Effect
Ragged Edge [← → + HP] Carry
Running Uppercut [← → + HK] Launcher
Eclipse (Shadow OK) [↓ ↑ + P] Damage

Instinct Mode[]

Name
Input
Description
Feral Rage [HP+HK] Sabrewulf’s arms swell and all of his attacks deal more damage. Chip damage is substantially increased, even on normals.
Feral Cancel [HP+HK] (in Instinct) Sabrewulf cancels out of any ground move into a neutral state. Has a short cooldown time.

Finishers[]

Name
Input
Description
Ultra Combo [← → + 3P] Sabrewulf delivers 28 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) Sabrewulf does a backflip kick to end the Ultra Combo.
Stage Ultra [← → + 3K] Sabrewulf triggers a stage-specific finishing blow.
Ultimate [LP+LK] (in Ultra) Sabrewulf dashes around the opponent, slashing at multiple angles as he goes. He then pauses to buff up, before bounding forwards for one final two-clawed swipe that blacks out the screen. Sabrewulf is then seen hunched over panting, and he glares at the camera.

External Links[]

Navigation[]

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