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Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches together
  • 2K: Any two Kicks together
  • 3P: All three Punches together
  • 3K: All three Kicks together

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Battlemaniac Beat ‘Em Up Combos Rash can automatically perform combos by mashing [LP] or [LK], operating as an opener, linker, and even ender. This can also recapture airborne opponents.

Command Attacks[]

Name
Input
Description
Rash Bash [← + HP] Rash swings both fists down in a powerful spike. Hits overhead.
Zitz Zap [↓ + LP] Rash punches low, causing flipout on airborne opponents.
Pimple Popper [LK] (air) Rash punches midair, causing flipout on airborne opponents.
Wicked Tongue [3P] (air OK) Rash extends his tongue outward and pulls himself a short distance. Holding any direction changes trajectory. If it hits a small projectile, he eats it to gain some Shadow Meter.
RUN! [→ →] Rash has a sustained run instead of a forward dash.
Throw [→/← + LP+LK] Rash lifts the opponent over his head, and can walk around with them for a short time before throwing them down. Can throw earlier with [LP+LK].

Special Moves[]

Name
Input
Description
Big Bad Boot [↓ ↘ → + K] Rash turns his foot into a spiked boot and kicks up. Can be dash-canceled.
Wrecking Ball [↓ ↙ ← + K] Rash transforms into a wrecking ball and swings forwards. Has one hit of armor. Causes wall splat on grounded opponents, and hard knockdown on airborne ones.
Battering Ram [↓ ↘ → + P] or [→ → + HP] Rash sprouts ram horns and advances with a headbutt.

Shadow Attacks[]

Name
Input
Description
Shadow Big Bad Boot [↓ ↘ → + 2K] Rash turns his foot into a spiked boot and spins it around his ankle, hitting five times. Has invulnerability on startup.
Shadow Wrecking Ball [↓ ↙ ← + 2K] Rash transforms into a wrecking ball and swings forwards, hitting five times. Has one hit of armor.
Shadow Battering Ram [↓ ↘ → + 2P] Rash sprouts ram horns and advances with a headbutt that hits five times. Projectile invulnerable.
Rash CharBio

Combo Openers[]

Name
Input
Battlemaniac [Mash LP/LK]
Battering Ram (Shadow OK) [↓ ↘ → + P] or [→ → + HP]

Combo Linkers[]

Name
Input
Battlemaniac [Mash LP/LK]
Big Bad Boot [↓ ↘ → + LK/MK]
Battering Ram (Shadow OK) [↓ ↘ → + LP/MP]

Combo Enders[]

Name
Input
Effect
Battlemaniac [Mash LP/LK] Damage
Big Bad Boot (Shadow OK) [↓ ↘ → + HK] Damage
Wrecking Ball (Shadow OK) [↓ ↙ ← + K] Wall Splat
Battering Ram [↓ ↘ → + HP] or [→ → + HP] Exchange

Instinct Mode[]

Name
Input
Description
Turbo Tunnel [HP+HK] Rash calls a runaway Speeder Bike from off-screen, recapturing airborne opponents and staggering grounded ones. All of Rash's attacks make 8-bit effects similar to the NES Battletoads for the duration of Instinct Mode.
Speeder Bike Mayhem [HP+HK] (in Instinct) Rash calls an additional Speeder Bike. Has a short cooldown. If a Speeder Bike touches Rash he will grab on and ride it; from there he can make it jump [↑] or hit the brakes [←].

Finishers[]

Name
Input
Description
Ultra Combo [↓ ↘ → + 3P] Rash delivers 25 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) Rash performs a huge punch to end the Ultra Combo.
Stage Ultra [↓ ↘ → + 3K] Rash triggers a stage-specific finishing blow.

External Links[]

Navigation[]

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