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Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches together
  • 2K: Any two Kicks together
  • 3P: All three Punches together
  • 3K: All three Kicks together

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Blood Magic Mira's Medium and Heavy special moves use her metallic blood to deal immense damage. However, blood attacks cause gray recoverable damage to accumulate on her health bar.
Vampiric Appetite Mira can restore her recoverable damage by hitting the opponent with Embrace or Shadow Embrace. This damage can still be cashed out by enemy enders, but does not regenerate on its own like potential damage. If her entire health bar is recoverable damage and she uses a blood move, she lose her recoverable damage as well. Mira cannot self-destruct, instead simply turning all of her Heavy and Medium specials into Lights.

Command Attacks[]

Name
Input
Description
Mist Form [3P] (air OK) Mira transforms into a cloud of bloody mist. Holding any direction makes Mira move a short distance. Fully invulnerable, and enables a second Air Dash after a midair use. Causes recoverable damage.
Vicious Strikes [← + HP] Mira performs a quick four-hit slash combo, similar to Maya's Savage Strikes.
Air Dash [→ →/← ←] (air) Mira dashes through the air with bloody wings. Causes recoverable damage.
Throw [→/← + LP+LK] Mira grabs the opponent and slashes them away with a blood scythe.

Special Moves[]

Name
Input
Description
Blood Seekers [↓ ↘ → + P] Mira summons bloody bats that fly forwards. Medium version tracks the opponent's current location, Heavy tracks the opponent themselves. Bats disappear if Mira takes damage.
Embrace [↓ ↙ ← + K] Mira lifts the opponent into the air and sucks their blood before dropping them. Heals some recoverable damage, but does not deal any damage to the opponent. Medium version is an anti-air, and Heavy travels further.
Reaping [↓ ↙ ← + P] Mira swings forwards with bloody blades. Light version uses two daggers, Medium uses a large scythe, and Heavy has a scythe that hits overhead and recaptures.
Trephine [↓ ↘ → + K] Mira lunges forwards with a low corkscrew-spinning kick. Avoids projectiles. Medium version moves through the opponent, Heavy version ends with a flip kick.

Shadow Attacks[]

Name
Input
Description
Shadow Blood Seekers [↓ ↘ → + 2P] Mira summons bloody bats that fly up from the ground like a geyser. Tracks the opponent's location.
Shadow Embrace [↓ ↙ ← + 2K] Mira grabs the opponent, swirls into the air with them, and sucks their blood before dropping them. Heals a lot of recoverable damage, but still does not deal any damage to the opponent.
Shadow Reaping [↓ ↙ ← + 2P] Mira swings a large blood scythe upwards, hitting five times. Invulnerable on startup.
Shadow Trephine [↓ ↘ → + 2K] Mira lunges forwards with a low corkscrew-spinning kick, hitting five times. Invulnerable to projectiles.
Mira fullbodyrender

Combo Openers[]

Name
Input
Reaping [↓ ↙ ← + P]
Trephine (Shadow OK) [↓ ↘ → + K]

Combo Linkers[]

Name
Input
Embrace [↓ ↙ ← + LK/MK]
Reaping [↓ ↙ ← + LP/MP]
Trephine (Shadow OK) [↓ ↘ → + LK/MK]

Combo Enders[]

Name
Input
Effect
Blood Seekers [↓ ↘ → + P] Wall Splat
Embrace (Shadow OK) [↓ ↙ ← + HK] Battery (+ Recovery)
Reaping (Shadow OK) [↓ ↙ ← + HP] Damage
Trephine [↓ ↘ → + HK] Exchange

Instinct Mode[]

Name
Input
Description
Vicious Metamorphosis [HP+HK] Mira automatically summons Blood Seeker bats over time, spawning a new one as each is destroyed. She can also Air Dash an unlimited number of times, and the recoverable damage from Air Dash is reduced.
Vicious Shroud [HP+HK] (in Instinct) Mira sends a cloud of bloody mist after the opponent. On hit it latches on and transfers Mira's recoverable damage to the opponent as potential damage, effectively healing Mira. The shroud disappears if Mira takes damage.

Finishers[]

Name
Input
Description
Ultra Combo [↓ ↘ → + 3K] Mira delivers 26 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) Mira does a bloody uppercut to end the Ultra Combo.
Stage Ultra [↓ ↘ → + 3P] Mira triggers a stage-specific finishing blow.
Ultimate [LP+LK] (in Ultra) Mira swirls around the opponent, hitting them twice with blood magic before approaching them from the front again. She grabs them by the head and dips them down off-screen before viciously biting their neck, presumably drawing blood to feast on, before dropping their body and striking a pose.

External Links[]

Navigation[]

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