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Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches
  • 2K: Any two Kicks
  • 3P: All three Punches
  • 3K: All three Kicks

Killer Instinct 2/Gold[]

Special Moves[]

Name
Input
Description
Firecracker [↘ ↓ ↙ + MP/FP] Kim swings her nunchaku. Fierce version swings twice.
Tornado Kick [↘ ↓ ↙ + K] Kim Wu performs a sliding back kick. Fierce version is two kicks.
Split Kick [↙ ↓ ↘ + FK] Kim jumps and lands in a splits kick.
Fake Split Kick [↙ ↓ ↘ + MK] Kim fakes out a jump kick.
Fireflower [↓ ↘ → + QP] Kim creates a burst of fire in front of herself.
Air Fire [↓ ↘ → + MP/FP] (air) Kim throws a fireball horizontally from midair.
Pop-Up [→ ↓ ↘ + P] (knocked down) Kim performs a rising uppercut with her nunchucks.
Roll [→ →] Kim somersaults forwards. Can pass through opponents.
Throw [→ + FP] Kim throws the opponent behind herself. Can reverse being thrown with [← + FP].
Mini-Ultra [↘ ↓ ↙ + QK] Kim performs a shorter Ultra Combo to end the first round.
Combo Breaker [→ ↓ ↘ + P/K] Kim uppercuts out of a combo. Must be timed correctly. Punch beats Kick, Kick beats Punch.
Ultra Breaker [↓ ↙ ← ↙ ↓ ↘ → + FP] (6 blocks) Kim uppercuts out of an Ultra Combo. Must be used at the beginning of the Ultra Combo.

Super Moves[]

Name
Input
Description
Super Tornado [↘ ↓ ↙ → + FK] (3 blocks) Kim performs a sliding roundhouse kick. Works as her Shadow Move outside of combos.
Super Firecracker [↘ ↓ ↙ → + FP] (6 blocks) Kim swings her nunchaku five times.
Super Air Torpedo [↓ ↘ → ← + MP] (air, 4 blocks) Kim throws five fireballs diagonally from midair.
Snap Dragon [↓ ↙ ← ↙ ↓ ↘ → + FP] (6 blocks) Kim performs a rising uppercut that hits five times.

Combo Openers[]

Name
Input
Firecracker [↘ ↓ ↙ + MP/FP]
Tornado Kick [↘ ↓ ↙ + K]
Split Kick [↙ ↓ ↘ + FK]

Combo Linkers[]

Name
Input
Firecracker [↘ ↓ ↙ + MP]
Tornado Kick [↘ ↓ ↙ + QK/MK]

Combo Enders[]

Name
Input
Fireflower [↓ ↘ → + QP]
Firecracker [↘ ↓ ↙ + FP]
Tornado Kick [↘ ↓ ↙ + FK]
Split Kick [↙ ↓ ↘ + FK]
Special Ender [↙ ↓ ↘ + MK] (after first 4 enders)

Finishers[]

Name
Input
Description
Ultra Combo [↙ ↓ ↘ + QK] (in combo) Kim performs a finishing combo, whose length is determined by the player's performance in the match.
Ultimate [← ↙ ↓ ↘ → ← + QK] (in combo) Kim throws a shuriken star that explodes and incinerates the opponent.
0-Combo Ultimate [← → ← ↙ ↓ ↘ → ← + MK] Kim knocks the opponent over, then jumps on their chest to finish them (referencing a scene from Bruce Lee's Enter the Dragon).

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Way of the Dragon Kim Wu can perform target combos with her nunchucks by mashing [MP] or [HP] in any order, even on whiff.
Throw Linkers Kim can use Dragon Grasp as an opener and as a linker, though it deals no damage.
Dragon Spirits Kim can accumulate up to three Dragon Spirits through Dragon Counter, Firecracker enders, or Instinct Mode. These stocks can be utilized for Dragon Cancels, or for Dragon Cannons in Instinct Mode.

Command Attacks[]

Name
Input
Description
Dragon Flurry [MP, HP, MP] Kim performs a nunchuck target combo moving backwards. Can be continued by repeating [MP, HP, MP].
Dragon Waltz [MP, HP, HP] Kim performs a nunchuck target combo moving forwards. Can be continued by repeating [MP, HP, MP, HP, HP].
Dragon Sweep [↘ + HK] Kim performs a sweep kick that causes hard knockdown. Can be canceled into from most normals.
Dragon Grasp [↓ ↘ → + LP+LK] Kim grabs and flips over her opponent. Deals no damage. Can be canceled into like a special move, but can also be throw tech'd.
Dragon Counter [3P] Kim defends to parry attacks on hit. On a parry, Kim is granted a Dragon Spirit. Only blocks lows, highs, and projectiles, not mid attacks.
Throw [→/← + LP+LK] Kim sweeps the opponent’s legs, then kicks them away. Back throw runs up the opponent to nunchuck them in the head.

Special Moves[]

Name
Input
Description
Dragon Cancel [3K] (1 Dragon) Kim performs a fiery dash cancel. Can be used at nearly any moment in a combo, and can also give her a boost through the air.
Firecracker [↓ ↙ ← + P] Kim swings her nunchucks twice. Mashing the Punch repeats; Light is stationary, Medium moves backwards, Heavy moves forwards. Counters projectiles with a Dragon Cannon, which causes stagger.
Dragon Dance [↓ ↙ ← + K] Kim performs a kick with blue flames. Light is an overhead axe kick that ground bounces airborne opponents, Medium is a double roundhouse kick, Heavy is two thrusting kicks.
Dragon Kick [↓ ↘ → + K] Kim does a flying kick surrounded by blue flames. Button strength determines angle and range.

Shadow Attacks[]

Name
Input
Description
Shadow Firecracker [↓ ↙ ← + 2P] Kim swings her nunchucks upwards five times. Counters projectiles with a Dragon Cannon, which causes stagger.
Shadow Dragon Dance [↓ ↙ ← + 2K] Kim performs an axe kick charged with blue flames that hits five times. Invulnerable to projectiles.
Shadow Dragon Kick [↓ ↘ → + 2K] Kim launches the opponent with an explosive stomp, then leaps into the air and kicks them away.

Combo Openers[]

Name
Input
Dragon Grasp [↓ ↘ → + LP+LK]
Firecracker (Shadow OK) [↓ ↙ ← + P]
Dragon Dance (Shadow OK) [↓ ↙ ← + K]

Combo Linkers[]

Name
Input
Dragon Grasp [↓ ↘ → + LP+LK]
Firecracker (Shadow OK) [↓ ↙ ← + LP/MP]
Dragon Dance (Shadow OK) [↓ ↙ ← + LK/MK]

Combo Enders[]

Name
Input
Effect
Firecracker [↓ ↙ ← + HP] Battery (+ Dragons)
Dragon Dance [↓ ↙ ← + HK] Wall Splat
Dragon Kick (Shadow OK) [↓ ↘ → + K] Damage

Instinct Mode[]

Name
Input
Description
Chosen by Fate [HP+HK] Kim automatically generates Dragon Spirits over time.
Dragon Cannon [HP+HK] (1 Dragon, Instinct) Kim summons a giant dragon projectile, like her Firecracker counter.

Finishers[]

Name
Input
Description
Ultra Combo [↓ ↙ ← + 3P] Kim delivers 34 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) Kim does a one-inch punch to end the Ultra Combo.
Stage Ultra [↓ ↙ ← + 3K] Kim triggers a stage-specific finishing blow.

External Links[]

Navigation[]

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