Killer Instinct Wiki
Advertisement
Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches together
  • 2K: Any two Kicks together
  • 3P: All three Punches together
  • 3K: All three Kicks together

Killer Instinct (1994)[]

Special Moves[]

Name
Input
Description
Endokuken [↓ ↘ → + P] Jago throws a green fireball. Button strength determines speed.
Yellow Endokuken [Hold QP + ↓ ↘ → + Release] Jago throws a yellow Endokuken that deals more damage.
Wind Kick [↘ ↓ ↙ + K] or [↙ ↓ ↘ + QK] (air OK) Jago performs a flying roundhouse kick forwards. Button strength determines distance.
Fast Wind Kick [Hold MK/FK + ↘ ↓ ↙ + Release] Jago performs a faster version of Wind Kick.
Tiger Fury [→ ↓ ↘ + P] Jago performs a rising uppercut into the air. Button strength determines height. Invulnerable to projectiles.
Sliding Tiger Fury [Charge → ↓ ↘ + P] Jago performs a rising uppercut that carries him forward. Invulnerable to projectiles.
Laser Sword [↘ ↓ ↙ + FP] Jago swings his katana upwards.
Combo Breaker [→ ↓ ↘ + P] Jago uppercuts out of a combo. Must be timed correctly. Quick beats Medium, Medium beats Fierce, Fierce beats Quick.

Post-Combo Breakers[]

Name
Input
Description
Red Endokuken [Hold FP + ↓ ↘ → + Release] Jago throws a red fireball. Deals more damage, moves faster, and causes knockdown.
Shadow Wind Kick [Hold FK + ↘ ↓ ↙ + Release] Jago performs a special Wind Kick. Deals more damage and moves faster than other Wind Kicks.
Shadow Tiger Fury [Hold FP → ↓ ↘ + Release] Jago performs a special Tiger Fury. Hits multiple times and is invulnerable to projectiles.
Jago-ki1-render

Combo Openers[]

Name
Input
Wind Kick [↘ ↓ ↙ + K]
Laser Sword [↘ ↓ ↙ + FP]

Combo Linkers[]

Name
Input
Wind Kick [↘ ↓ ↙ + QK/FK]
Laser Sword [↘ ↓ ↙ + FP]

Combo Enders[]

Name
Input
Endokuken [↓ ↘ → + QP]
Wind Kick [↘ ↓ ↙ + MK]
Tiger Fury [→ ↓ ↘ + P]

Finishers[]

Name
Input
Description
Danger Move: Sword Stab [← → → + QP] (close) Jago slashes his opponent with his katana twice before stabbing them through the gut.
Danger Move: Falling Car [← ← → → + MP] (distant) Jago meditates, using telekinesis to drop a car on his opponent.
Ultra Combo [↘ ↓ ↙ + QK] (in combo) Jago delivers 30 hits to finish the match.
Ultimate: Sword Stab [← ↙ ↓ ↘ → + FP] (in combo) Jago finishes the combo with Sword Stab.
Humiliation [→ ↘ ↓ ↙ ← + MK] Jago forces his defeated opponent to dance.

Killer Instinct 2/Gold[]

Special Moves[]

Name
Input
Description
Endokuken [↓ ↘ → + P] Jago throws a green fireball. Button strength determines speed.
Fake Endokuken [↓ ↘ → + QK] Jago fakes throwing a fireball.
Fire Endokuken [Hold FP + ↓ ↘ → + Release] Jago throws a red fireball. Deals more damage and causes knockdown.
Wind Kick [↘ ↓ ↙ + K] (air OK) Jago performs a flying roundhouse kick forwards. Button strength determines distance.
Ninja Slide [↓ ↘ → + K] Jago performs a sliding kick along the ground. Button strength determines distance. Hits low, and invulnerable to projectiles.
Tiger Fury [→ ↓ ↘ + P] Jago performs a rising uppercut into the air. Button strength determines height. Invulnerable to projectiles.
Laser Sword [↘ ↓ ↙ + MP/FP] Jago swings his katana upwards. Fierce version swings twice.
Throw [→ + FP] Jago throws the opponent behind himself. Can reverse being thrown with [←] input.
Mini-Ultra [← ↙ ↓ ↘ → + QK] Jago performs a shorter Ultra Combo to end the first round.
Combo Breaker [↓ ↘ → + P/K] Jago uppercuts out of a combo. Must be timed correctly. Punch beats Kick, Kick beats Punch.
Ultra Breaker [↓ ↙ ← ↙ ↓ ↘ → + FP] (6 blocks) Jago uppercuts out of an Ultra Combo. Must be used at the beginning of the Ultra Combo.

Super Moves[]

Name
Input
Cost
Description
Super Endokuken [→ ↘ ↓ ↙ ← + QP] 4 blocks Jago throws a giant fireball that explodes, sending the opponent flying.
Super Wind Kick [↘ ↓ ↙ → + MK] 3 blocks Jago performs a flying kick across the screen. Invulnerable to projectiles. When used outside of a combo, it is a Shadow Move.
Super Ninja Slide [↙ ↓ ↘ ← + FK] (linker) 3 blocks Jago performs a sliding kick that hits five times and moves faster.
Super Tiger Fury [↓ ↙ ← ↙ ↓ ↘ → + FP] 6 blocks Jago delivers a fiery uppercut that hits five times. Projectile invulnerable.
Jago KI2


Combo Openers[]

Name
Input
Laser Sword [↘ ↓ ↙ + MP/FP]
Wind Kick [↘ ↓ ↙ + K]
Ninja Slide [↓ ↘ → + K]

Combo Linkers[]

Name
Input
Laser Sword [↘ ↓ ↙ + MP]
Wind Kick [↘ ↓ ↙ + QK/MK]
Ninja Slide [↓ ↘ → + QK/MK]

Combo Enders[]

Name
Input
Wind Kick [↘ ↓ ↙ + FK]
Laser Sword [↘ ↓ ↙ + FP]
Tiger Fury [→ ↓ ↘ + FP]
Endokuken [↓ ↘ → + FP]
Special Ender [→ ↓ ↘ + MP] (after first 4 enders)

Finishers[]

Name
Input
Description
Ultra Combo [→ ↘ ↓ ↙ ← + QK] (in combo) Jago performs a finishing combo, whose length is determined by the player's performance in the match.
Ultimate [→ ↓ ↘ + FK] (in combo) Jago spins and throws his katana into his opponent.
0-Combo Ultimate [→ ↘ ↓ ↙ ← → + MP] Jago throws a dragon-shaped Endokuken fireball that incinerates the opponent.

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Around the World Jago can perform consecutive auto-doubles in a row by pressing a button of lower strength during an auto-double. Successfully completing a cycle of Around the World (ex. Opener-HeavyAuto-MediumAuto-LightAuto-Ender) grants a small portion of Instinct Meter.

Command Attacks[]

Name
Input
Description
Double Roundhouse [→ + HK] Jago roundhouse kicks followed by a back kick. Has frame advantage.
Neck Cutter [← + HP] Jago slashes down with his kora. Hits overhead.
Tiger Palm [LP] (air) Jago punches midair. Causes flipout on airborne opponents.
Throw [→/← + LP+LK] Jago flips his opponent over his shoulder into the ground. Can be canceled into a Shadow Move.

Special Moves[]

Name
Input
Description
Endokuken [↓ ↘ → + P] Jago throws a golden fireball. Button strength determines speed. Holding Punch charges the Endokuken, which can be dash canceled. Charged Endokukens are larger, have frame advantage, and overpower other projectiles.
Laser Sword [↓ ↙ ← + P] Jago slashes upwards with his kora. Has frame advantage. Light version causes flipout on airborne opponents, and Heavy version is two slashes.
Wind Kick [↓ ↙ ← + K] Jago advances with a flying kick. Button strength determines distance. Invulnerable to lows until recovery.
Tiger Fury [→ ↓ ↘ + P] Jago performs a rising uppercut into the air. Button strength determines height. Fully invulnerable on startup.

Shadow Attacks[]

Name
Input
Description
Shadow Endokuken [↓ ↘ → + 2P] Jago throws a giant fireball that hits five times. Overpowers most projectiles and can be followed up as a manual opener.
Shadow Laser Sword [↓ ↙ ← + 2P] Jago slashes with his kora five times. Has upper body invulnerability on startup.
Shadow Wind Kick [↓ ↙ ← + 2K] Jago advances with a flying kick that hits five times. Invulnerable to projectiles, and has lower body invulnerability on startup.
Shadow Tiger Fury [→ ↓ ↘ + 2P] Jago performs a rising uppercut that hits five times. Fully invulnerable on startup.
Jago CharBio

Combo Openers[]

Name
Input
Laser Sword (Shadow OK) [↓ ↙ ← + P]
Wind Kick (Shadow OK) [↓ ↙ ← + K]
Shadow Endokuken [↓ ↘ → + 2P]

Combo Linkers[]

Name
Input
Laser Sword (Shadow OK) [↓ ↙ ← + LP/MP]
Wind Kick (Shadow OK) [↓ ↙ ← + LK/MK]

Combo Enders[]

Name
Input
Effect
Endokuken [↓ ↘ → + P] Battery
Laser Sword [↓ ↙ ← + HP] Launcher
Wind Kick [↓ ↙ ← + HK] Wall Splat
Tiger Fury (Shadow OK) [→ ↓ ↘ + P] Damage

Instinct Mode[]

Name
Input
Description
Tiger's Focus [HP+HK] Jago's tiger tattoo glows as he channels the true Tiger Spirit. Each Endokuken hit heals Jago 1.75% health. He also gains two extra frames of advantage on all attacks.
Double Endokuken [↓ ↘ → + P] (in Instinct) Jago throws two golden fireballs. Replaces the normal Endokuken, and can still be charged and dash-canceled.

Finishers[]

Name
Input
Description
Ultra Combo [→ ↓ ↘ + 3P] Jago delivers 32 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) Jago does a spinning kora slash to end the Ultra Combo.
Stage Ultra [→ ↓ ↘ + 3K] Jago triggers a stage-specific finishing blow.
Ultimate [LP+LK] (in Ultra) Jago slashes his opponent into the air, then leaps up and punches them back down. Hovering in the air, he charges a gigantic Endokuken fireball above his head and throws it on top of them, creating a massive explosion. He then reappears from within the smoke cloud and folds his arms.

External Links[]

Navigation[]

Advertisement