Killer Instinct Wiki
Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches together
  • 2K: Any two Kicks together
  • 3P: All three Punches together
  • 3K: All three Kicks together

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Kryll Swarm General RAAM's Kryll Rush, Emergence, and Kryll Shield leave a swarm of Kryll on the opponent to deal damage over time. Disperses when RAAM is hit.
Kryll Armor General RAAM summons Kryll to protect him during certain attacks. This Kryll Armor absorbs a single physical attack and unlimited projectiles (except Shadow projectiles). RAAM also only takes potential damage when using Kryll Armor.

Command Attacks[]

Name
Input
Description
Kryll Shield [3P] General RAAM surrounds himself in a cloud of Kryll. Hit deals no damage to the opponent, but leaves a Kryll Swarm. Holding the Punch charges; full charge is unblockable and staggers. Can dash cancel during the charge. Can be canceled into from normals or Decimation with one bar of Shadow Meter.
Deadly Stomps [LK/MK] (opponent down) General RAAM stomps on a downed opponent. Light version causes flipout, while Medium causes ground bounce and can be used multiple times (at risk of being Combo Broken).
Deception [→ + MP] General RAAM fakes a knee attack.
Locust Kick [HK] General RAAM performs a hefty kick that causes stagger.
Throw [→/← + LP+LK] General RAAM flips the opponent into the ground.

Special Moves[]

Name
Input
Description
Decimation [↓ ↘ → + P] General RAAM stabs with his serrated sword. Any attack combos into Light Decimation, Heavy attacks combo into Medium, and only Locust Kick combos into Heavy.
Dominance [↓ ↙ ← + P] General RAAM grabs the opponent and stabs them with his serrated sword. Causes hard knockdown.
Kryll Rush [↓ ↙ ← + K] General RAAM rushes forwards to grab the opponent and hit several times. Has Kryll Armor and leaves a Kryll Swarm on hit.
Emergence [↓ ↘ → + K] General RAAM summons a pillar of Kryll around himself. Leaves a Kryll Swarm on hit and destroys projectiles. Light version has lower body invulnerability on startup, Medium has upper body startup invulnerability, Heavy is fully startup invulnerable.

Shadow Attacks[]

Name
Input
Description
Shadow Decimation [↓ ↘ → + 2P] General RAAM stabs with his serrated sword five times.
Shadow Dominance [↓ ↙ ← + 2P] General RAAM grabs the opponent and stabs them with his serrated sword, then throws them down and stomps on them three times. Causes hard knockdown.
Shadow Kryll Rush [↓ ↙ ← + 2K] General RAAM rushes across the screen to grab the opponent and attack several times. Has Kryll Armor, is projectile invincible, and leaves a Kryll Swarm on hit.
Shadow Emergence [↓ ↘ → + 2K] General RAAM summons a pillar of Kryll around himself. Leaves a Kryll Swarm on hit and destroys projectiles. Fully body invulnerability until recovery.
GeneralRAAM fullbodyrender

Combo Openers[]

Name
Input
Decimation (Shadow OK) [↓ ↘ → + P]

Combo Linkers[]

Name
Input
Decimation (Shadow OK) [↓ ↘ → + LP/MP]

Combo Enders[]

Name
Input
Effect
Decimation [↓ ↘ → + HP] Wall Splat
Dominance (Shadow OK) [↓ ↙ ← + P] Damage
Kryll Rush [↓ ↙ ← + K] Advantage (+ Kryll Swarm)
Emergence [↓ ↘ → + K] Hard Knockdown (+ Kryll Swarm)

Instinct Mode[]

Name
Input
Description
Kryll Storm [HP+HK] General RAAM summons Kryll to blanket the battlefield. This provides camouflage and inflicts potential damage on the opponent for the duration of Instinct Mode, unless General RAAM is being hit.
Enhanced Kryll Shield [→/← + 3P] (in Instinct) General RAAM can move left or right while using Kryll Shield.

Finishers[]

Name
Input
Description
Ultra Combo [↓ ↘ → + 3K] General RAAM delivers 31 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) General RAAM uses a rush of Kryll to end the Ultra Combo.
Stage Ultra [↓ ↘ → + 3P] General RAAM triggers a stage-specific finishing blow.

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