Killer Instinct Wiki
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Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches together
  • 2K: Any two Kicks together
  • 3P: All three Punches together
  • 3K: All three Kicks together

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Arrows Eagle starts out with a full quiver of 12 arrows, which are shot in certain attacks. Arrows stick in the floor after being shot, and must be touched by Eagle or his Weyekin to retrieve them.
Charged Arrows Eagle can charge Arrow Shot normals by holding [HP]. He can move left or right while charging most moves. A fully-charged arrow is unblockable and causes stagger.
Bird Commands Eagle can command his bird companion, Weyekin, to attack or retrieve arrows. This can be done during most actions, but some commands can be interrupted by enemy attacks. Has a short cooldown.

Command Attacks[]

Name
Input
Description
Straight Arrow Shot [HP] (air OK) Eagle shoots an arrow horizontally across the screen.
Down Arrow Shot [↓ + HP] (air OK) Eagle shoots an arrow horizontally while crouching. When used midair, it shoots straight down.
Arc Arrow Shot [← + HP] (air OK) Eagle shoots an arrow in an arc across the screen.
Up Arrow Shot [↑ + HP] (air OK) Eagle shoots an arrow vertically so it comes down and hits overhead.
Low Arrow Shot [↘ + HP] (air OK) Eagle shoots an arrow diagonally down. Hits low.
Tailspin [→ + MP] Eagle spins with his bow, hitting twice.
Whipslap [← + MP] Eagle snaps his bone whip angled upward as an anti-air.
Whiplash [↙ + MP] Eagle snaps his bone whip low, causing stagger.
Throw [→/← + LP+LK] Eagle flips the opponent into the air, and fires an arrow at them if one is available.

Bird Commands[]

Name
Input
Description
Retrieve Arrows [3K] Eagle's Weyekin retrieves up to four arrows at a time. Cannot be interrupted.
Swoop Attack [→ + 3K] Eagle's Weyekin swoops across the screen, causing knockdown.
Sonic Screech [← + 3K] Eagle's Weyekin emits a short-range screech attack. Arrows that travel through the screech accelerate.
Divebomb [↓ + 3K] Eagle's Weyekin dives towards the ground. Cannot be interrupted.
Bird Fling [3K] (air) Eagle's Weyekin gives him a small boost through the air, depending on the direction held.

Special Moves[]

Name
Input
Description
Scatter Shot [↓ ↘ → + P] Eagle shoots arrows in a spread pattern. Light version fires 2 arrows, Medium fires 3, and Heavy fires 4. Knocks down on hit.
Rain Shot [↓ ↙ ← + P] Eagle shoots arrows into the sky that rain down later. Light version fires 2 arrows, Medium fires 3, and Heavy fires 4. Hits overhead.
Ankle Breaker [↓ ↘ → + K] Eagle performs a sliding kick. Button strength determines distance. Hits low.
Wingspan [↓ ↙ ← + K] Eagle flips into the air. Button strength determines horizontal distance. Can be canceled into one of four follow-up moves.
Rainmaker [LP/LK] (Wingspan) Eagle performs a quick midair knee. Causes flipout.
Downpour [MP/MK] (Wingspan) Eagle flies forwards with a kick. Bounces off on hit.
Skyfall [HK] (Wingspan) Eagle cancels his momentum into a downward stomp. Causes ground bounce.
Arrow Shot [HP] (Wingspan) Eagle fires an arrow diagonally downwards.

Shadow Attacks[]

Name
Input
Description
Shadow Scatter Shot [↓ ↘ → + 2P] Eagle shoots five arrows in a spread pattern. Doesn't use any arrows.
Shadow Rain Shot [↓ ↙ ← + 2P] Eagle shoots five arrows into the sky that rain down later. Doesn't use any arrows.
Shadow Ankle Breaker [↓ ↘ → + 2K] Eagle performs a sliding kick that hits five times. Projectile invulnerable until recovery.
Arrow Retrieval [↓ ↙ ← + 2K] Eagle's Weyekin magnetizes all arrows so they fly into the ground at Eagle's feet. Flying arrows can hit the opponent.
Eagle HeroArt

Combo Openers[]

Name
Input
Ankle Breaker (Shadow OK) [↓ ↘ → + K]

Combo Linkers[]

Name
Input
Ankle Breaker (Shadow OK) [↓ ↘ → + LK/MK]
Wingspan [↓ ↙ ← + LK/MK]

Combo Enders[]

Name
Input
Effect
Scatter Shot [↓ ↘ → + P] Damage
Rain Shot [↓ ↙ ← + P] Hard Knockdown
Ankle Breaker [↓ ↘ → + HK] Wall Splat
Wingspan [↓ ↙ ← + HK] Exchange

Instinct Mode[]

Name
Input
Description
Birds of Prey [HP+HK] Eagle's Weyekin follows up any of Eagle's normal attacks with a Peck attack of its own. This includes Arrow Shot hits.

Finishers[]

Name
Input
Description
Ultra Combo [↓ ↘ → + 3P] Eagle delivers 25 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) Eagle fires a burning arrow to end the Ultra Combo.
Stage Ultra [↓ ↘ → + 3K] Eagle triggers a stage-specific finishing blow.

External Links[]

Navigation[]

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